Senior Game Designer

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DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Senior Game Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for our collaboration with LEGO. In this role, you'll partner closely with design leadership, art, programming, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and iterate on gameplay systems, mechanics, and content while balancing player experience, readability, accessibility, engagement, and long-term retention. The ideal candidate is highly collaborative, deeply player-focused, and comfortable working in a fast-paced cross-disciplinary environment where iteration and feedback are core to development. In this role, you will • Work in close collaboration with project leads & directors to design, prototype, tune, and ship features and systems that support the engagement, gameplay, and creative vision of the project • Document and create clear, actionable design documents, and iterate on these features, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish • Get hands-on creating the scripting, data, and content required by those features, diving into the engine, and leveraging other tools • Be responsible for soliciting and rapidly integrating feedback from across the team on your own initiative, ensuring we're continually delivering a fun and fresh experience to our players • Help establish and maintain design pipelines, best practices, and cross-discipline communication standards to scope, prioritize deliverables, and hit milestone goals What we're looking for • 5+ years of experience on a live service game, shipping a variety of different features and content types to react to changing player patterns • Strong scripting and technical capabilities. Bonus points if you have experience with Unreal Engine and the Ability System • Demonstrated talent and a deep understanding of gameplay feel, player motivations or intent, gameplay mechanics, systemic content, and the core LEGO player fantasy • Ability to break down high-level creative direction into actionable gameplay features and production-ready tasks • Ability to work independently, take initiative, and react quickly to changing project needs, drive decisions, and then own the outcome and vision • Commitment to quality, rapid iteration, and delivering exceptional player experiences This role is open to multiple locations in North America (including CA & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $144,535 - $211,984 USD California Base Pay Range $158,988 - $233,182 USD Washington Base Pay Range $144,535 - $211,984 USD Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

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